This one of a kind board game, LIARS, is based off of E. Lockhart's book We Were Liars. For those who enjoyed following Cadence's story and attempting to find out what happened during the infamous Summer 15 at Beechwood Island, this game lets them have their own Cadence experience. Each player will be assigned a character from the book and become part of the Sinclair family. For those who haven't read the book or those who need a refresher, there will be background stories for each player to read about their character. As they go around the game board, modeled to look like Beechwood Island, they will play to collect forgotten memories and current experiences to try to find out what happened to the liars. There will be three different levels that come with the game, each with their own mystery, and separate memory and experience cards. Expansion packs will be available for those who need a bigger challenge and more mystery. To win the game, a player has to correctly guess what happened to the liars on Beechwood Island in Summer 15, but if they guess wrong then they are out of the game. The ending to the game are unpredictable, and include destruction, loss and regret much like the book. The hope is that, by the end, the players will feel like Cadence: "the perpetrator of a foolish, deluded crime that became a tragedy."
Creating a game for this book gives non-readers an opportunity to experience the style of the book and empathize with the characters, sparking their interest in finding out what really happened on Beechwood Island during summer 15. The point of this game is to get the players more involved in the plot of the book, and the mystery that it captures. It also helps to demonstrate how Cadence had to piece together clues about her own life to find out what happened two years ago when she lost her memory of summer 15. She tries to keep track of everything: "I tack [the memories] to the wall above my bed. I add sticky notes with questions." The players will be able to do the same on their own "walls", collect the memories and experiences and try to connect them all. The best description given by Cadence was "my memory is hacked." She knew that things changed, that something big went on, and no one will tell her. The doctors said the family should let her remember it on her own. Getting random memories back as she lives on island were some of the only clues she got while solving the puzzle, and the players will be able to experience this in their own way of collecting clue cards. With each player acting as their own character, they will also understand the point of view that encompasses the book.
For those who have already read the book, this is a great way for them to continue a relationship with the story it told. They have already read one mystery but this game offers many different and unique endings. This will be especially popular for those who didn't like the original ending and would like to experience alternate plots that were created, or those who just wanted to re-live the book and Cadences experiences.
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| Map of Beechwood Island given in the book. The paths will be modified to look more like spaces for players to land on. |
For those who have already read the book, this is a great way for them to continue a relationship with the story it told. They have already read one mystery but this game offers many different and unique endings. This will be especially popular for those who didn't like the original ending and would like to experience alternate plots that were created, or those who just wanted to re-live the book and Cadences experiences.


